Fisher Price
Dollhouse engages preschoolers in pretend play in an interactive
environment at low prices. Choose from a variety of furniture
for your child's Fisher Price dollhouse. Even children who
do not have the Fisher Price dollhouse will enjoy playing
with the people and furniture
Fisher Price Dollhouse engages
preschoolers in pretend play in an interactive environment.
Children use the mouse to explore and rearrange six rooms,
solve problems and act out fantasies. Magical sprites and
hidden mouse holes add to the fun.
When children enter the Fisher
Price dollhouse, they are welcomed by three characters: Mrs.
Baggs, Cowboy Bob, and an unnamed little girl, who can be
anyone your child wants her to be. Children are also greeted
with music, sounds, animations and voices inviting them to
play. They can then choose any of six rooms to explore by
simply clicking the mouse.
In each room of Fisher Price
dollhouse, a child can click on objects, some of which have
special sounds or animations attached to them. Many objects
can be moved, so that a child can put clothes on a dress form,
put away groceries in the kitchen, or set up a tea party in
the playroom. There is a container in each room full of toys
of Fisher Price dollhouse and fun things the child can place
in the room. The child can also select playmates by clicking
on special buttons in the room.
One special feature of Fisher
Price Dollhouse you won't find in a real dollhouse is the
ability to magically redecorate with Sprites. Three fairies
-- Sparkle, Flora, and Turnabout -- can move about the room
(controlled by the child with the mouse). Twinkling lights
and music show which objects the Sprites can change. Flora
might change the bedroom rug and bedspread into a lush garden.
Children find it fun to discover which things the Sprites
can change and how they are transformed.
Something else you won't
find in an ordinary dollhouse is the secret mouse world. Mice
leave a clue in each room of Fisher Price dollhouse, describing
where their mouse hole is. By clicking on a piece of cheese,
the child will hear the clue. She may need to move some objects
in order to find the mice's secret place. Once inside the
mouse hole, there is another room to explore. There is an
ice cream factory in the kitchen's mouse hole, a mouse wedding
in the playroom's mouse hole.
Also in each room of Fisher
Price dollhouse is a telephone. Clicking on it will cause
it to ring. Then Mrs. Baggs, Cowboy Bob, or the little girl
will appear with an idea for an activity, such as "Help
Sparkle change the living room into a playground," or
"Hey, I know! Let's have a tea party for the dolls."
The graphics, animation,
music and other sounds are, for the most part, very pleasing
(although Mrs. Baggs' voice irritated this reviewer after
a while). Most of the time, the program worked smoothly. Occasionally,
the sound and animation seemed to get out of synch. For example,
the phone would ring and a character's face would flash briefly
on the screen, but no words would be spoken. Sometimes the
cursor would disappear during an animation (as it is supposed
to) but would not reappear. Getting completely out of the
program and Windows and restarting usually solved the problem.
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